How do you deal with public order in Rome 2?

How do you deal with public order in Rome 2?

In general, only ever raze or loot in a province where you don’t already have a settlement. Also, use your agents’ passive actions to improve public order and cultural conversion. Also, consider allowing a revolt to occur, and smash it immediately, as this will give you a short term boost in public order.

What fixes squalor in Rome Total War?

Build government buildings. Once a city has reached a level where it’s ready to be upgraded, you can construct a government building which will significantly decrease squalor.

How do you fix provincial instability?

A province’s instability score shows up if you recently conquered it….Here are several ways to increase happiness:

  1. Have a military presence in the city (garrison units)
  2. Construct buildings to increase the happiness.
  3. The difficulty level of your campaign.
  4. Having a character (hero) garrisoned in the city.

How do you reduce Cultural penalty in Rome Total War?

Here is how you deal with it:- First, destroy all the possible buildings that have the (culture) word. – Then, lower the taxes to grow the city as fast as possible. Peasant migration from a bigger city is ok, but beware of the lower public order.

How do you increase happiness in total war?

Here are several ways to increase happiness:

  1. Have a military presence in the city (garrison units)
  2. Construct buildings to increase the happiness.
  3. The difficulty level of your campaign.
  4. Having a character (hero) garrisoned in the city.

What is provincial instability?

Provincial instability is from wars in that province. Any city assault gives -10 with it decaying by +1 per turn. I think there’s also battles in the area that adds some but not 10. As for countering, either remove taxation, build a happiness building, sit an army on a city OR let it rebel and kill the rebels.

How can public order be improved?

Factors improving public order

  1. Not taxing a province.
  2. Stationing an army within the territory.
  3. Certain infrastructure buildings.
  4. Appropriate commandments.
  5. Character traits.
  6. Random events.

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