Q&A

How do you draw a sphere in OpenGL C++?

How do you draw a sphere in OpenGL C++?

In order to draw the surface of a sphere in OpenGL, you must triangulate adjacent vertices to form polygons. It is possible to use a single triangle strip to render the whole sphere. However, if the shared vertices have different normals or texture coordinates, then a single triangle strip cannot be used.

How do you get a sphere in glut?

The solution is simply to change the viewing frustum and radius of the sphere. For instance, gluOrtho2D(-5.0, 5.0, -5.0, 5.0); glutSolidSphere(5.0, 20, 20);

How do you texture a sphere in OpenGL?

There are 2 ways to texture a sphere. Either by applying a cubemap or by applying a 2D texture. For best result, use a cubemap. The problem with applying a 2D texture is that when you wrap a 2D texture onto a sphere, the top and bottom area of the sphere, the texture looks squeezed.

Does a sphere have a face edge or vertex?

All of these figures are curved in some way, so they have no edges or vertices. What about their faces? A sphere has no faces, a cone has one circular face, and a cylinder has two circular faces. Therefore, the number of faces increases by one from one figure to the next.

What is glColor3f in OpenGL?

glColor3f can be called in between glBegin and glEnd. When it is used this way, it can be used to give each vertex its own color. The resulting rectangle is then shaded with an attractive color gradient, as shown on the right.

How many faces has a sphere?

one
A face is a flat or curved surface on a 3D shape. For example a cube has six faces, a cylinder has three and a sphere has just one.

How many sides has a sphere?

An edge is where two faces meet. For example a cube has 12 edges, a cylinder has two and a sphere has none.

How many planes does a sphere have?

Multiple planes of symmetry For example, the rectangular prism below has three planes of symmetry. A cube has nine planes of symmetry. Three planes of symmetry are parallel to the surfaces and six planes of symmetry are diagonals. A sphere contains infinitely many planes of symmetry.

How to draw an icosphere in OpenGL?

Drawing an icosphere in OpenGL is identical to Sphere C++ class object. Please refer to Sphere example section above. To construct an icosphere object, it requires 3 parameters; radius, subdivision and surface smoothness. You can change the radius and subdivision level after it has been constructed.

How to draw a sphere using OpenGL vertexarray?

This example constructs spheres with 36 sectors and 18 stacks, but with different shadings; flat, smooth or textured. Sphere.cppclass provides pre-defined functions; draw(), drawWithLines()and drawLines(), to draw a sphere using OpenGL VertexArray.

What is the difference between OpenGL and glutsolidsphere?

In OpenGL you don’t create objects, you just draw them. Once they are drawn, OpenGL no longer cares about what geometry you sent it. glutSolidSphereis just sending drawing commands to OpenGL. However there’s nothing special in and about it. And since it’s tied to GLUT I’d not use it.

Is it possible to render a sphere with a single triangle strip?

It is possible to use a single triangle strip to render the whole sphere. However, if the shared vertices have different normals or texture coordinates, then a single triangle strip cannot be used. Each sector in a stack requires 2 triangles.

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